Backend & Scale

Cross-server data, persistence, and anti-exploit work for games under load.

The unglamorous backend that decides whether a game survives growth — persistence, cross-server data, leaderboards, and the server authority that keeps exploiters out.

Service lines

How I plug in.

Persistence

Session-locked DataStores, safe save/load with retries, and schema migrations that never break old saves.

Cross-Server

MemoryStore and MessagingService systems that keep data and rankings consistent across the whole game.

Anti-Exploit

Remote auditing, server-side validation, and rate limiting to shut exploit paths before they spread.

Systems metrics

Numbers from real systems work.

Cross-server
Consistent data at scale
Session-locked
Persistence model
Hardened
Remotes and validation
MemoryStore
Hot shared state
Client voice

Words from the people I ship for.

CowTaco is one of the most reliable scripters I've worked with. He takes the systems nobody else wants to touch and ships them clean, week after week.

Case Paradise — Team

Ready when you are

Got a system that needs to scale?

Whether it's a new gameplay system, a game update, or a backend that's buckling under player count — let's scope it and figure out how to make it hold up.