Cross-server data, persistence, and anti-exploit work for games under load.
The unglamorous backend that decides whether a game survives growth — persistence, cross-server data, leaderboards, and the server authority that keeps exploiters out.
How I plug in.
Persistence
Session-locked DataStores, safe save/load with retries, and schema migrations that never break old saves.
Cross-Server
MemoryStore and MessagingService systems that keep data and rankings consistent across the whole game.
Anti-Exploit
Remote auditing, server-side validation, and rate limiting to shut exploit paths before they spread.
Numbers from real systems work.
Every systems project on file.
Pulled live from the project database — videos, metrics, and detail pages.
Words from the people I ship for.
“CowTaco is one of the most reliable scripters I've worked with. He takes the systems nobody else wants to touch and ships them clean, week after week.”
Ready when you are
Got a system that needs to scale?
Whether it's a new gameplay system, a game update, or a backend that's buckling under player count — let's scope it and figure out how to make it hold up.