Gameplay Scripting

Server-authoritative gameplay systems built to scale and stay fair.

Case-opening loops, trading, economy, progression, and the in-game UI that drives them — scripted with the server in control and the client kept honest.

Service lines

How I plug in.

Core Gameplay Loops

Case opening, rolls, and economy logic decided and validated entirely on the server.

Trading & Economy

Player-to-player trading and economy systems designed to close the windows dupes rely on.

Progression & UI

Data-driven quests, progression, and a reusable UI framework so new content ships fast.

Gameplay metrics

Numbers from real gameplay work.

31k
Peak players supported
Server-authoritative
Default architecture
Millions
Case opens processed
Dupe-resistant
Trading & economy
Client voice

Words from the people I ship for.

CowTaco is one of the most reliable scripters I've worked with. He takes the systems nobody else wants to touch and ships them clean, week after week.

Case Paradise — Team

Ready when you are

Got a system that needs to scale?

Whether it's a new gameplay system, a game update, or a backend that's buckling under player count — let's scope it and figure out how to make it hold up.