Server-authoritative gameplay systems built to scale and stay fair.
Case-opening loops, trading, economy, progression, and the in-game UI that drives them — scripted with the server in control and the client kept honest.
How I plug in.
Core Gameplay Loops
Case opening, rolls, and economy logic decided and validated entirely on the server.
Trading & Economy
Player-to-player trading and economy systems designed to close the windows dupes rely on.
Progression & UI
Data-driven quests, progression, and a reusable UI framework so new content ships fast.
Numbers from real gameplay work.
Gameplay case studies.
Deep-dive write-ups with architecture, trade-offs, and impact.
Every gameplay project on file.
Pulled live from the project database — videos, metrics, and detail pages.
Words from the people I ship for.
“CowTaco is one of the most reliable scripters I've worked with. He takes the systems nobody else wants to touch and ships them clean, week after week.”
Ready when you are
Got a system that needs to scale?
Whether it's a new gameplay system, a game update, or a backend that's buckling under player count — let's scope it and figure out how to make it hold up.