Past Work

Anti-Exploit Hardening

Most exploits come from trusting the client. I audit and harden remotes, move outcome logic to the server, and add validation and rate limiting so the obvious (and not-so-obvious) exploit paths stop working.

Remote auditing and server-side validation hardening live gameplay
Systems
Case Paradise
Roblox
Updated Mar 2026

Overview

Most exploits come from trusting the client. I audit and harden remotes, move outcome logic to the server, and add validation and rate limiting so the obvious (and not-so-obvious) exploit paths stop working.

Scope: Remote auditing, server-side validation, and rate limiting

Highlights

  • -Audited remotes to find where the client was trusted too much
  • -Moved outcome-deciding logic fully onto the server
  • -Added validation and rate limiting to common exploit paths

Internal Links

Related Pages

High-Stakes Projects

Need this kind of delivery confidence on your project?

The strongest fit is work where reliability, scale, or technical risk matters enough that proof and judgment carry more weight than a generic dev retainer.

Getting Exploited?