Past Work
Anti-Exploit Hardening
Most exploits come from trusting the client. I audit and harden remotes, move outcome logic to the server, and add validation and rate limiting so the obvious (and not-so-obvious) exploit paths stop working.
Remote auditing and server-side validation hardening live gameplay
Systems
Case Paradise
Roblox
Updated Mar 2026
Overview
Most exploits come from trusting the client. I audit and harden remotes, move outcome logic to the server, and add validation and rate limiting so the obvious (and not-so-obvious) exploit paths stop working.
Scope: Remote auditing, server-side validation, and rate limiting
Highlights
- -Audited remotes to find where the client was trusted too much
- -Moved outcome-deciding logic fully onto the server
- -Added validation and rate limiting to common exploit paths
Internal Links
Related Pages
High-Stakes Projects
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