Past Work

Quest & Progression System

Progression is what turns a session into a habit. I script a data-driven quest system — objectives, tracking, and rewards configured from data — so designers can ship new content without touching the core logic.

Data-driven quest and progression system built for ongoing content
Gameplay
Case Paradise
Roblox
Updated Mar 2026

Overview

Progression is what turns a session into a habit. I script a data-driven quest system — objectives, tracking, and rewards configured from data — so designers can ship new content without touching the core logic.

Scope: Objective tracking, progression state, and configurable rewards

Highlights

  • -Quests and objectives are configured from data, not hardcoded
  • -Progression state persists safely across sessions
  • -Designers can add content without changing core logic

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