Specialty

Cross-server data, persistence, and anti-exploit work for Roblox games under load.

I handle the unglamorous backend that decides whether a game survives growth — persistence, cross-server data, and the server authority that keeps exploiters out.

Cross-server data and persistence systems running at 31k peak players

Proof Metrics

Cross-server

Consistent data at scale

Session-locked

Persistence model

Hardened

Remotes and validation

Who This Fits

Teams that need senior technical ownership.

  • -Games hitting DataStore, memory, or cross-server limits
  • -Teams dealing with dupes, rollbacks, or data corruption
  • -Studios that need exploit mitigation before scale exposes them

Common Problems

The reasons people usually bring me in.

  • -Player data corrupting, duplicating, or rolling back
  • -Cross-server features that don't stay consistent
  • -Remotes and gameplay that exploiters can abuse

What I Deliver

Execution that closes the risk, not just the ticket.

Session-locked persistence and safe data migrations

MemoryStore and MessagingService cross-server systems

Remote validation and anti-exploit hardening

Case Studies

Proof from shipped work.

High-Stakes Projects

Need backend & scale support on a live project?

If the product is already under pressure, send the brief. The best fit is a high-stakes build where reliability, speed, and technical judgment matter.